09 October 2012

Updates to Aggression

  As many of you know the EvE aggression system can be a little like black magic, leaving those who understand it (mostly) with a big advantage over those who don't.  That's especially true when one party understands some of the mechanics but not the intricacies; this can lead to a lot of juicy tears though.  After reading the CCP blog post Introducing new and improved crimewatch it sounds as if there were even some internals at CCP who weren't 100% sure. Thankfully for some EvE players CCP is taking a swing at updating this system.  It sounds like they aren't going to take current functionality away but just update it.  While this won't keep you from being popped for doing something dumb it will publicize the aggression system and it's mechanics, very likely enlightening a lot of people.

  Keeping with this years EvE updates CCP is adding another feature that is probably 10 years behind but still greatly welcomed.  Soon you should have the ability to see your aggression states, and not just have to guess or go run errands while you wait.  I think this one will make pretty much everybody happy.  I know it was probably a massive behind the scenes effort so I'm glad we're getting it now, but this one has been wanted for a long time.

  Still more but exciting changes for those of us that enjoy a little LowSec roam every now and again.  No more insta-death for jumping into HiSec, the battle can just continue on the other side (somehow I assume this might get revisited by CCP).
Illegal attacks on ships (not capsules) in low-sec only incur a Suspect flag. No CONCORD response if the attacker subsequently jumps in to high-sec.

  With potential bounty changes and consensual PvP possibilities it's looking good for winter.

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